Design Brief #3

Wow, this took some heavy work. But my apocalyptic card/board game is now complete!

It took some heavy face lifting to get my game in the right spot, but here we are.

So, first of all, what is my first goal with this brief?

Make something fun; even though I know it sound obvious, when you try to get other objectives in there, you might lose vision of what your goal is in the first place and this being my first board game, I wanted it to be really fun and playable again and agian

What are those other obectives? They changed a little from last time, but still I want players that play my game to feel a range of emotions that go from caution ro tension, from hopelessness to sudden resolve and from mistrust to faithful gambling.

All those great concepts are all packaged in a single game of AI: Artificial Interference.

In a game of AI: Artificial Interference ( “AI ( the game )” for short, or maybe just “the game” ) you will either secretly be a scientist working on a revolutionary AI project or an AI-controlled fake scientist that is trying to make this project go awry and have it conquer the world ( in order for this situation to make sense we will pretend that scientists are working remotely or something on those lines ). Also yes! This is a hidden role game, a gente that I wanted to try and tacke in a while.

Players will take turns to place down some beautiful hexagonal pieces

In order to form the neural map we know and love already. Why hexagonal you might ask? Well first of all they look cool, no point debating that. Second, of all the regular shapes that intersect with each other in order to create and orderly and filled out field, hexagons have the biggest design space to be used ( I mean it quite graphically )

Gone are the redundant and mechanically shallow special effects and welcome are the rules on how to actually conclude the game: if players place down these special node tiles,

at the end of turn a vote is held between three players chosen by who placed it; the node is then given to the team that got the majority of the votes. If three nodes connected by the network belong to the same team, that team wins.

I am really satisfied with how this game shaped up to be, the social deduction games on who to trust and who to not are always fun to mess with and the tiles placement adds a some gameplay to a genre that often relies on said social interactions to engage players.

The fact that there are a lot of strategy and counterplay involving the tiles and the voting is what really sold it on this idea, and when I tried playing it with friends it turned out to be an absolute blast.

That’s why I think you should give it a try! Follow this link to download the printable resources and the rules. Hope you enjoy it at least as much as we did.

Now it’s time for me to move to brief number 2! What will it be? I was thinking about the match 3 puzzle game… Well I guess we’ll se in the next blog post!

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