Design Brief #5

Hey everyone and welcome back to my brief update blogs that now resemble more a cooking show in tome than anything else.

Last time I was meddling with that promising cube game that… sadly got scrapped. Basically talking with a friend from second year, he showed me his past briefs and would you look at that game that is nearly exactly the same I was planning to do! Even though that would’t have been a huge problem in retrospect, I think that being able to surprise my teacher is an important factor in getting a good mark.

So afterward I landed on…..

Fully design 3 Ubisoft mobile games and pitch 5 more

Whoa! That’s a quite hefty challenge. So I spent a while coming up with the ingredients and this is what I came up with:

• An Assassin’s creed game inspired by SquareEnix’s wonderful Go mobile games.

• A Far Cry game where you have to shoot arrows with bow at enemies or targets

• A Trials bike game where the focus is more of momentum than keeping balance and not crashing

These are the three “main” games, that are supposed to be set on active modern IPs

Then the five briefer concept that have to be about old, forgotten or abandoned IPs are:

• A walljumping Prince of Persia game inspired by the Sands of Time’s platforming challenges

• A Just Dance game where you use your phone as a controller ( that sounds as crazy as it is )

• A Child of Light game with its simplified combat system

• A For Honor game where you have to parry and strike foes in melee combat using the stance triangle from the original game ( I know For Honor is not a dead game… yet, but for the sake of this brief I’ll classify it as such )

• And for last, but certainly not least a Rayman Raving Rabbits dance minigame. You got it right.. I brought back an obscure minigame from an obscure and pretty much disliked videogame all around ( although that would have been the best game ever if you had asked a 10 yrs old me ). Yeah Baybeee.

My apologies.

So I had these little precious concepts and the only thing they needed was to be criticized a little, and since we don’t have all that time to wait for it I already prepared it for you ( sorry I had to slip a cooking show joke in here ).

I know what to change and what to refine, for example the Assassin’s creed game is a little too similar to said Go games ( it MIGHT be classifiable as a Rip-Off ) and the Trials game is a little too similar to the original ones.

I have some refinement to do, but this sound like a promising start. See ya next week, where we will learn the recipe ok how to make 8 mobile games in a week. Byee.

Leave a comment